Chapter 1
Chapter 2
Chapter 3
Chapter 4
Chapter 5
Chapter 6
Chapter 7
Chapter 8
Chapter 9
Chapter 10
Chapter 11
Chapter 12
Chapter 13
Chapter 14
Chapter 15
Chapter 16
Chapter 17
Chapter 18
Chapter 19
Chapter 20
Chapter 21
Chapter 22
Chapter 23
Chapter 24
Chapter 25
Chapter 26
Chapter 27
Chapter 28

Chapter 24

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What do you see?

The intent of this book is to provide a very hands-on guide.  Rather than trying to pick up in the middle of things, where your screen might display almost anything, I will start with turning on the computer.  In a typical installation, Windows 3.1 comes up showing the Program Manager.

The Windows 3.1 desktop is what you see when there are no other operations open to overlay it, just as you can see your own desktop when it isnt piled high with papers and other important things.  Windows allows wallpaper patterns on desktops; I prefer none.  The Program Manager view above was actually on an otherwise blank desktop.  The tiny pictures with titles are icons, the stock in trade of a Graphic User Interface (GUI.)  Each represents something the computer can do for you. 


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Last modified: May 21, 2004